CategorySonnet 4.5Opus 4.5Opus 4.6ORM (JS)JSNext.js project. The strongest recency shift in the dataset.Prisma79%Drizzle60%Drizzle100%Jobs (JS)JSNext.js project. BullMQ → Inngest shift in newest model.BullMQ50%BullMQ56%Inngest50%Jobs (Python)PythonPython API project (61% extraction rate). Celery collapses in newer models.Celery100%FastAPI BgTasks38%FastAPI BgTasks44%CachingCross-languageCross-language (Redis and Custom/DIY appear in both JS and Python)Redis71%Redis31%Custom/DIY32%Real-timeCross-languageCross-language (SSE, Socket.IO, and Custom/DIY appear across stacks)SSE23%Custom/DIY19%Custom/DIY20%
GPs already set aside a chunk of their daily appointments to try to ensure patients who need an immediate appointment can get one.
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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.
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